Pixel Art Tutorial
Note: This tutorial was created in 2007 for my personal website. Some small tweaks have been made since then, but nothing too significant.
In this 10-step tutorial, I’ll teach you how to create a “sprite”, which is a stand-alone two-dimensional character or object. The term comes from video games, of course.Creating pixel art is a skill I picked up because I needed graphics for my games. After a lot of practice, I became kinda handy with it, and started to see it more as actual art rather than just a tool. These days, pixel art is quite popular in game development and illustration.
This pixel tutorial was created many years ago to teach people the basic concepts behind pixel art, but I’ve streamlined it a lot since its first incarnation. There are other pixel tutorials around, but I find them to be overly-complicated and too wordy. Pixel art is not a science. You should never have to calculate a vector when doing pixel art.
Hard lines and sunken cheeks: What your Twitter Bio says about you
- UX Designer — Earns slightly more than a web designer
- UI/UX Designer — Designer with multiple personalities
- Rubyist — Earns more than a PHP developer
- Front-end developer — Failed computer scientist
- Producer — Failed at everything
- Founder — Wants to sell you their thing
- Evangelist — Wants…
Instagram Blog: Privacy and Terms of Service Changes on Instagram
Our community has grown a lot since we wrote our original terms of service. To get things up to date for the millions of people now using Instagram, we’re bringing you new versions of our Privacy Policy and Terms of Service.
Here are a few key updates:
- Nothing has changed about your photos’…
Great Design is Great Writing
Over the holiday break, I loaded up On Writing Well by William Zinsser on my new iPad. The book is at once a book about writing great non-fiction and an exercise in meta-writing. Each chapter employs the exact techniques Zinsser is trying to explain.
While reading about writing, it struck me that the modern non-fiction piece is very similar to the design we produce today. Late last September, Allan hammered out “The Flat Design Era” which—by measures of reputable internet statisticians—blew the fuck up. The Tumblr post as received well over 500 notes and reblogs, its fair share of arm-chair developer-as-designer Hacker News comments, and still continues to be a point of contention among many designers. In the post, Allan encourages simplicity and flatness in design as honesty. Rule #6: Good design is honest. But interface design shares a similarity with non-fiction writing: At its core, it is meant to be the vessel for something else.
(Source: the-pastry-box-project.net)
Black Magic Woman, a new fashion editorial by Fred Goudon. See more at http://www.bloginity.com/?p=124350
Photographed by Fred Goudon
Styled by Karine Martins
Makeup Artist: Aziza El Badaoui
Hair Stylist Yumiko Hikage
Edited by Daniel Haim
Paris Retro, Fashion Editorial by Sandra Fourqui See more at http://www.bloginity.com/2012/12/paris-retro-sandra-fourqui/
Photographed by Sandra Fourqui
Styled by Karine Martins
Makeup by Émilie Peletier
Hair by Elika Bavar
Edited by Daniel Haim
Featuring Chloé at Karin Models Paris.
Soo Joo New York - Andrew Kuykendall, http://www.bloginity.com/2012/12/soo-joo-andrew-kuykendall/
Photographed by Andrew Kuykendall @ LVA+
Styled by Laura Beaven
Hair by Chuck Olsen for Tommy Guns NY
Makeup by Alex Alemida
Produced by Rachel Sutton
Edited by Daniel Haim
Edited by me 🔫






